New York J 1384: Memorializing Governor Kathy Hochul to proclaim May 21, 2026, as Global Accessibility Awareness Day in the State of New York

Status: ADOPTED (as of 2026-01-21)

State: New York · Session: 2025-2026 · Bill: J 1384

Sponsors: Roxanne J. Persaud

Bill Text

Bill Search and Legislative Information | New York State Assembly 

• 

• 

• 

• 

• 

• 

• 

• 

 Skip to main content 

 New York State Assembly

 Speaker Carl E. Heastie

 --> 
 --> 

 --> 

• 
 Assembly Members 

• 
 Legislative Info 

• 
 Public Hearings 

• 
 Speaker's Press 

• 
 Assembly Reports 

• 
 Committees & More 

• Bill Search Home
• Laws
• Legislative Calendar
• Public Hearing Schedule
• Assembly Calendars
• Assembly Committee Agenda 

 Javascript must be enabled to properly view this page. 

 Bill No.: 

• Summary 
• Actions 
• Committee&nbspVotes 
• Floor&nbspVotes 
• Memo 
• Text 
• LFIN 
• Chamber&nbspVideo/Transcript 
J01384 Summary:

BILL NOJ01384 

&nbsp

SAME ASNo Same As

&nbsp

SPONSORPERSAUD

&nbsp

COSPNSR

&nbsp

MLTSPNSR

&nbsp

&nbsp

Go to top J01384 Actions:

BILL NOJ01384 

&nbsp

01/12/2026REFERRED TO FINANCE

01/21/2026REPORTED TO CALENDAR FOR CONSIDERATION

01/21/2026ADOPTED

Go to topJ01384 Committee&nbspVotes:

Go to topJ01384 Floor&nbspVotes:

There are no Assembly votes for this bill in this legislative session.

Go to topJ01384 Text:

Senate Resolution No. 1384

BY: Senator PERSAUD

 MEMORIALIZING Governor Kathy Hochul to proclaim
 May 21, 2026, as Global Accessibility Awareness Day
 in the State of New York

 WHEREAS, By some estimates, as many as 3.32 billion people take part
in digital gaming, a significant fraction of the global population; and

 WHEREAS, Over the past decades, video games have become a mainstream
form of entertainment, currently eclipsing Hollywood's box office sales;
and

 WHEREAS, Digital games are widely recognized as a popular, enjoyable
and even beneficial activity from which players can derive a sense of
well-being; and

 WHEREAS, The popularity of games increases, so making games
accessible becomes even more important; software technology is often
difficult to access for players with disabilities; and

 WHEREAS, Some studies show that between twenty and thirty percent of
the gaming population are estimated to have their ability to play games
affected by a disability; and

 WHEREAS, In New York State, about one in five of the adult,
non-institutionalized population (about three million people) report an
activity limitation; and

 WHEREAS, Video games can be tools for disabled gamers to create
rich, social experiences that they would not be able to have otherwise;
and

 WHEREAS, For those who cannot leave their homes, games are a way to
explore and go on adventures without going anywhere; video games also
offer a chance for players to be on an equal playing field, regardless
of their disabilities; and

 WHEREAS, Over 79% of military service members reported playing video
games with others on a weekly basis; and

 WHEREAS, One out of every 10 veterans alive today was seriously
injured at some point while serving in the military, and three-quarters
of those injuries occurred in combat; for many of these 2.2 million
wounded warriors, the physical and emotional consequences of their
wounds have endured long after they left the military, which includes
hampering their ability to enjoy long loved hobbies; and

 WHEREAS, Gaming can give newly disabled people a sense of normalcy;
gaming is one of the most popular activities for soldiers stationed in
Iraq and Afghanistan; and

 WHEREAS, Adults may make up the majority of game players, but video
games are more popular than ever among kids; 88% of Gen Alpha males and

78% of Gen Alpha females are reported to play video games, at least, one
hour per week; and

 WHEREAS, More than three million children (4.3% of the under-18
population) in the United States have a form of disability; and

 WHEREAS, Thursday, May 21, 2026, marks the 15th Global Accessibility
Awareness Day (GAAD), the purpose of which is to get everyone talking,
thinking, and learning about digital access/inclusion and people with
different disabilities; and

 WHEREAS, Includification is a phrase meant to convey the ideas of
including everyone as an ongoing movement; game accessibility is not a
topic that can be solved with one answer, or decision by one entity, but
rather of movement by one segment of the video game community, disabled
gamers, asking to be fairly included in regards to access of mainstream
entertainment; and

 WHEREAS, This Legislative Body would like to shine more awareness on
how accessibility should be considered in all endeavors, including video
games; now, therefore, be it

 RESOLVED, That this Legislative Body pause in its deliberations to
memorialize Governor Kathy Hochul to Proclaim May 21, 2026, as Global
Accessibility Awareness Day in the State of New York; and be it further

 RESOLVED, That copies of this Resolution, suitably engrossed, be
transmitted to The Honorable Kathy Hochul, Governor of the State of New
York; and the AbleGamers Foundation.

Go to top 

• 

 Sitemap 

 Request Information 

 Directions and Maps

View New York J 1384 on LegisTrack → — full text, sponsors, votes, campaign finance, and cross-state matches.